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Post by Admin on Feb 7, 2017 6:49:25 GMT -6
Delays....Docking/Decoupling nodes and the Really Expensive Ejection Seat Egress System.
Well i am having issues with making the Ejection Seat systems work (Have figured out the animated wings and control surfaces. (KSP 1.2.0.1500) but I will be damned if I cant figure out Docking/Decoupling nodes for unity.
Do not despair, I am working on it...
Command
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Post by Admin on Feb 7, 2017 10:34:43 GMT -6
After much adiue about nothing, IT HAS COME TO MY ATTENTION THAT NO ONE HAS ANY TUTORIALS ON HOW TO SET UP A DOCKING/DECOUPLING Nodes...so the new planes wont have much in the line of Ejection Seats, or internals.
If anyone has info on how to do this in UNITY, please let me know,
Command
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Post by Admin on Feb 7, 2017 11:43:49 GMT -6
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ckirky
Junior Member
Airman
hullo
Posts: 70
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Post by ckirky on Feb 7, 2017 14:51:06 GMT -6
You forgot something.... "TA DA!"
But looking great, superb work getting it up so fast!
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Post by Admin on Feb 9, 2017 10:05:24 GMT -6
UPDATE: February 9th 1000 hours.
Last Night I managed to figure out the Docking/Decoupling nodes. So the plane will have ejection seat systems, now known as the Really Expensive Ejection Seat Egress System. (Mark 1) As for IVA, Unknown as of yet. The A7 Is 90% Complete (By the time I have more data It should be ready for Trials. Added the Tail hook, Animated and ejectable Canopy. Adding NOSE ART Panels (Name and Art), Reducing Poly-count (Better speed)
These will be made available at our up and coming WIX Sight, (Not the Stardock/Spaceport)
One at a time they will be done in almost the same route that the actual planes became available.
Stay tuned you Flyboys!
Command.
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